![]() ![]() “The list below highlights some of the planned features and improvements: How is the full version planned to differ from the Early Access version? That said - we’ll be releasing regular updates, probably every 1-3 months, so you’ll see the Graffiti Bombing experience evolve fairly regularly during the EA period.” the complete day / night cycle, multiplayer component and cross-scene zones travel. “At a best guess 1-2 years, it really depends how long some of the more complex features take to implement, i.e. ![]() We’ll consider all feedback and if appropriate will incorporate into development.”Īpproximately how long will this game be in Early Access? Releasing early gives you the players an opportunity to experience and send us feedback as we continue to develop. Polishing existing, and developing new or advanced features takes time, however we wanted to get players into Graffiti Bombing sooner, so EA gives us an opportunity to do that. To realize that ambition is going to take more time, hard work and dedication. The goal is to make an immersive, open-ended, free roaming graffiti experience, with a physically correct paint system, that performs well across most high-end VR devices and computer setups. It's a technically challenging project, that right now only runs well on high-end VR headset and computer setups with SSDs. “Graffiti Bombing started as a personal graffiti project, which I've now decided to release publicly. ![]()
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